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Recent History. Product Information. Copy Link Tweet This. Original electronic Scanned image These products were created by scanning an original printed edition. Last edited by Prince of the Night ; , PM. Yeah, we already had the discussion about the involvement of spirits in Rites. Point is that unless Numina were bought a Kin person is a human or animal with the sole exceptions that they are less affected by the Curse, not affected by Delirium and have a higher probability to bear shape shifter children.
Now, the ability to enact rites comes in, that makes them even closer to sorcerers, without being sorcerers and father away from humans, despite the fact that they are supposed to be humans.
I mean, what is the point of Rite write-ups if they don't have any effect. The whole affair on how spiritual, religious or magical kin people are or can be should have been handled very differently from write Rites for Kin.
Same goes for Kin-variants of established gifts. It is just not something that was necessary, imo. I feel, it changes the dynamic from what it used to be way too much. Last edited by heinrich ; , AM. Aya Tari.
I would actually say that Kinfolk are innately less human than sorcerers. They can have half-siblings that are animals for goodness sake. You don't actually need to be a kinfolk for that. Onyx Path Publishing. White Wolf Entertainment AB.
Kinfolk: A Breed Apart W Fans: 0 Become a Fan. Record a Play. Nick: PDF version. Size: Description Edit History. From publisher blurb: Born to Run The Garou are born of two kinds: humans and wolves. Stuck in Second Gear This book gives the Kinfolk the spotlight and shows how they live their lives as adjuncts to the Garou — werewolves who could be their sons and daughters, brothers and sisters, even their parents.
Character creation for playing Kinfolk, including new Skills, Backgrounds, Merits and Flaws, as well as special Kin rites, Gifts, and fetishes. Guidelines for running Kinfolk chronicles, as well as in-depth information on the Kin-Fetches, the unique spirits used by Garou to watch over their distant cousins and warn the tribes if one of them should undergo the First Change. More Information Edit History.
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Game Weight: 0. Tags separate by space :. The objectives and purpose of the Brotherhood have been exposed. Some of the questions are answered. But the truth is even more chilling…. Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents.
Talk a walk down any street and read the writing on the wall: Sprawl Sites is a sourcebook for Shadowrun, First Edition, and includes hundreds of encounters of every type, from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops.
Your Shadowrun campaign will never be the same. Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical.
Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, and Devil Rats now hunt Man in the shattered Sprawls that he has created. Included with each entry are illustrations, physical descriptions, feeding habits, magical abilities, range, and safety tips for runners. Shadowrunners like us need to keep up with the latest developments. Who are the Clans? Where do they come from? What do they really want?
The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. A must for any BattleTech fan. Davion planned to lure a couple Kurita regiments onto Galtor with rumors of a newly discovered Star League storehouse and then ambush the Kurita forces with his own secret reinforcements.
Everything went according to plan until five rgiments landed and Davion engineers discovered a real Star League installation. Soon Davion units were fighting for their very existence. This BattleForce scenario set includes a detailed history of the three-month campaign, orders of battle for the units involved and eight scenarios that recreate the pivotal battles.
The Clans From beyond known space come the Clans…hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler Malthus, the guards amassed an incredible string of victories.
Their fate was to end up buried under tons of rock, entombed forever by Leftenant Kai Allard, giving the Federated Commonwealth its first victory over the Clans.
This scenario pack recreats the battles for Twycross, with 15 BattleTech scenarios and 1 BattleForce scenario, following the Falcon Guaards from their greatest success to their final stand. The Future of Warfare! The year is and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League.
Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premier border worlds to the back waters of beyond. When in the hands of an experienced field commander, even a BattleMech must be leery when facing a company of tanks.
This revised edition of the original Technical Readout: features the most common military vehicles of the Succession Wars. Additionally, this volume contains nineteen vehicles, aerospace fighters, DropShips and JumpShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout.
In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses—a career fraught with danger but rich in potential rewards. Commentary and views on the Succession Wars mercenary provide a solid background for gamers who need to learn the basics of the business of war, while game rules translate these ideas into simple systems for creating a merc outfit, finding and signing with employers, and resolving ane entire military campaign.
Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man.
But for every top, there is a bottom. Kraken Unleashed. Life hard exists at all! Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.
Shift Into High Gear! Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.
Maximum Tech is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere anc Clan forces; expanded rules for vehicles and infantry; double-bline rules; revised and expanded artillery rules; and much more! This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: and Record Sheets: into the Battle Value units table. For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the A Foul Wind Blows!
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