Handle hbldrHandle;. Result downloadAdditionalAssets void. Handle dstHandle;. TitleLoader::scanCard ;. If the checksum file is newer than the file, recalculate and write. Fetch::perform fetch ;. Gui::waitFrame fmt::format. Threads::init 1 ;. Threads::create iconThread ;. PkmUtils::initDefaults ;. Gui::warn " Additional assets are not correct. Gui::warn " PKSM update failed. Please only submit consistent issues submitting your environment and which version of PKSM you're running, for example.
Duplicate issues will be closed without any reply. We'll not reply to issues related to versions of PKSM different from the latest stable release currently available.
The latest version of ctrulib, citro3d, citro2d, 3ds-curl, 3ds-pkg-config, 3ds-bzip2, 3ds-mpg, 3dstools, and tex3ds with their dependancies. PKSM has an automatic updater built-in so manual updates shouldn't be needed. Uninstalling your existing version is not necessary--just install the new version over it.
This is when PKSM is making sure it has all the assets images it needs to load the rest of the app. Red Screen : If you see a red bottom screen instead, please see Getting Started for how to continue. The bouncing icon will eventually be replaced by a series of screens telling you that PKSM is doing the following:.
Note for those users upgrading from versions before v8. All of the contents should remain intact, but can take a while depending on the size of your bank. After PKSM has finished its loading sequence, you will end up on the following game selection screen. Yours may look different based on what games you have on your console.
From this point forward most screens will have a bit of helpful info about the function of things on-screen, which you can view by holding Select. To load a save, first you will have to select the game the save belongs to. If the game is the currently inserted cart or is a 3DS title installed to the Home Menu then you should see it on screen--just navigate to it and press A.
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